Call Of Duty 8 Modern Warfare 3

Call Of Duty 8 Modern Warfare 3

Friday, 9 March 2012

Hi Guys

How Are You All

Thursday, 19 May 2011

Call Of Duty 8 Modern Warfare 3 Release Date!!! Yehhhhhh


Rumours have been circulating around the web for a little while, but I can now confirm a release date of November 8. This will almost certainly be a global date.
The poster. And yes, that date is for November 8, 2011.

The photo above shows a retail point-of-sale poster used to promote the game. It's clearly marked with a '08-11-11' release date - and that's pretty definitive.

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Tuesday, 29 March 2011

Call Of Duty Black Ops.

CoD Black Ops cover.png
North American box art
Developer(s) Treyarch
n-Space (DS)
Publisher(s) Activision
Square Enix (Japan)
Designer(s) Brandon Marino (creative director), YoungMo Byun (multiplayer design director), Geoff McCulloch (lead designer)
Writer(s) Craig Houston, Dave Anthony, David S. Goyer (consultant)
Composer(s) Sean Murray
Series Call of Duty
Engine IW engine (improved from World at War)
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, Wii, Nintendo DS
Release date(s)
  • WW November 9, 2010
  • JP November 18, 2010 (Sub)
    December 16, 2010 (Dub)
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer, co-op
Rating(s)
  • ACB: MA15+ (PS3, X360, Wii & PC version), M (DS version)
  • BBFC: 18
  • CERO: Z
  • ESRB: M / T (DS version)
  • PEGI: 18+ / 16+ (DS version)

Call of Duty: Black Ops is a first-person shooter video game developed by Treyarch, published by Activision and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3, Wii consoles, with a separate version for Nintendo DS developed by n-Space. Announced on April 30, 2010, the game is the seventh installment of the Call of Duty series, and the first to be set in the Cold War. It is the third in the series to be developed by Treyarch, and is a sequel to the developer's Call of Duty: World at War.
Within 24 hours of going on sale, the game sold more than 7 million copies, 5.6 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.5 million copies. A subtitled version was released in Japan on November 18, 2010. A Japanese-dubbed version was released on December 16, 2010.

Call Of Duty 6

Modern Warfare 2 cover.PNG
Cover of Modern Warfare 2 released in North America
Developer(s) Infinity Ward
Publisher(s) Activision
Square Enix (Japan)
Designer(s) Mackey McCandlish[1]
Writer(s) Guy Ovadia
Composer(s) Hans Zimmer
Lorne Balfe
Series Call of Duty
Engine IW 4.0
Version 1.11.26.0
1.2.208 (PC)
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, Wii
Release date(s)
Genre(s) First-person shooter, third-person shooter
Mode(s) Single-player, cooperative, and multiplayer (online, PlayStation Network, Xbox Live)


Call of Duty: Modern Warfare 2 (or Call of Duty 6: Modern Warfare 2) is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series  and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.
Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Upon its release, the game sold approximately 4.7 million copies worldwide in 24 hours.On June 15, 2010, Activision confirmed that the game had sold over 20 million copies worldwide and it is the best-selling game of all time in the UK, and the second best-selling game of all time in the U.S.

Call Of Duty 5

Call of Duty 5 cover art.PNG
North American cover
Developer(s) Treyarch
Certain Affinity[1]
(some multiplayer maps and work)
Publisher(s) Activision
Director(s) Margaret Tang
Producer(s) Marwan A. Abderrazzaq
Daniel Bunting
Designer(s) Margaret Tang
Artist(s) Brian Anderson[2]
Writer(s) Patrick Doody
Craig Houston
Chris Valenziano

Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4 game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific and Eastern Front theatres of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
The game was the first best-selling game for November 2010 in the United States, selling over 1.41 million units. In the UK, it sold twice as many units as Call of Duty 4 in its first week after release, becoming the third fastest-selling video game. It received positive reviews, with praise for its portrayal of the gritty, dark side of war and multiple game modes. However, it was criticized for not building on the success of Call of Duty 4: Modern Warfare. Call of Duty: World at War currently holds an 85% aggregate score on GameRankings and Metacritic.

Call Of Duty 4

Call of Duty 4 Modern Warfare.jpg
Developer(s) Infinity Ward
Aspyr (Mac conversion)
Treyarch (Wii conversion)
Publisher(s) Activision
Writer(s) Jesse Stern
Composer(s) Stephen Barton, Harry Gregson-Williams
Series Call of Duty
Engine IW engine

Call of Duty 4: Modern Warfare (or Call of Duty: Modern Warfare) is a first-person shooter video game, developed by Infinity Ward and published by Activision for PC, Macintosh, PlayStation 3, Xbox 360 and Wii. A separate handheld game was made from scratch for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows. It was released for the Mac in September 2008, then released for the Wii in November 2009, given the name Reflex Edition. It is the fourth installment in the Call of Duty video game series (excluding expansion packs), and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an "Ultranationalist" movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Reconnaissance Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around 7 million copies by January 19 and over 13 million by May 2009.